Read the day
Watch price, demand, weather and renewable output change.
Your energy playground
Pick a short game about a home, power, waste, a neighbourhood or an electric fleet. No energy knowledge needed.
Five playable worlds
Every choice is simulated, replayable and safe to explore.
From play to practical planning
Accueco.ai offers energy intelligence, training and practical planning paths for buildings and teams.
Playable alpha · Game 01
Schedule a home’s flexible energy use across a changing day. Lower cost, avoid the evening peak, use cleaner supply and keep the household comfortable.
Watch price, demand, weather and renewable output change.
Place charging, laundry, heating and other tasks on a timeline.
Balance cost, emissions proxy, comfort and grid pressure.
Replay with a new household, weather pattern or difficulty.
New from the Accueco Game Lab
Run a community grid for one simulated day. Every three hours, choose whether to store, release, shift or import power to keep homes supplied, clean and comfortable.
New from the Accueco Game Lab
Open a case on one simulated home. Inspect five rooms, follow the fixed clues in your notebook, then name the likely waste and choose practical improvements.
New from the ACCU.eco Game Lab
Choose six practical projects for one simulated neighbourhood. Add clean power, prepare for peaks, improve daily travel and protect household comfort without overspending the plan.
Game genres and roadmap
Game 05 is now playable. Retrofit Rally remains the Game 06 roadmap concept.
Route five electric vehicles through two shared chargers across six simulated time blocks. Meet every departure while balancing price, clean supply and grid pressure.
Upgrade buildings under tight budgets and compare comfort, cost and energy performance.
Shared player promise
No required account before the first round.
Choices alter the system in ways a player can understand.
Learning appears at the exact moment it helps the next move.
Weather, demand, constraints and goals change between runs.
Touch, mouse and keyboard are treated as first-class inputs.
Future playtesting
EcoShift, Grid Guardian, Watt Detective, Solar City and Charge Smart are playable alphas. Feedback on clarity, fun, difficulty, accessibility and the learning takeaway will shape what the Game Lab builds next.