EcoShift playable alpha · Accueco’s first browser game is ready for public testing. Play now

Accueco game universe

Energy systems you can feel in your fingertips.

The first release now begins with a playable strategy game. Every later title adds a different way to understand electricity, efficiency and renewable systems.

SolarHigh
PriceLow
Comfort92%
PLAYABLE ALPHA · LIVE

Flagship game 01

EcoShift: Beat the Peak

Schedule a home’s flexible energy use across a changing day. Lower cost, avoid the evening peak, use cleaner supply and keep the household comfortable.

1

Read the day

Watch price, demand, weather and renewable output change.

2

Schedule the loads

Place charging, laundry, heating and other tasks on a timeline.

3

See the trade-off

Balance cost, emissions proxy, comfort and grid pressure.

4

Improve the run

Replay with a new household, weather pattern or difficulty.

Game roadmap

Different genres for different kinds of thinking.

Titles and sequence are provisional. The flagship must prove the shared game system before the library expands.

02Roadmap

Grid Guardian

Balance supply, storage and a living city’s demand without blackouts or runaway cost.

Genre
Real-time strategy
Core idea
Grid balancing
03Roadmap

Watt Detective

Investigate a home, follow clues and uncover waste from standby loads to poor insulation.

Genre
Puzzle adventure
Core idea
Efficiency diagnosis
04Roadmap

Solar City

Grow a neighbourhood that coordinates roofs, batteries, transit, buildings and public space.

Genre
City simulation
Core idea
Integrated planning
05Roadmap

Charge Smart

Route a growing electric fleet through limited chargers while protecting the local peak.

Genre
Time-management
Core idea
Managed EV charging
06Roadmap

Retrofit Rally

Upgrade buildings under tight budgets and compare comfort, cost and energy performance.

Genre
Card strategy
Core idea
Building retrofits

Shared player promise

Every game should be easy to enter and satisfying to master.

01

Immediate play

No required account before the first round.

02

Visible consequences

Choices alter the system in ways a player can understand.

03

Short useful feedback

Learning appears at the exact moment it helps the next move.

04

Replay with variation

Weather, demand, constraints and goals change between runs.

05

Accessible controls

Touch, mouse and keyboard are treated as first-class inputs.

Future playtesting

Good games are observed, not declared.

The EcoShift public alpha now needs careful feedback on clarity, fun, difficulty, accessibility and whether the energy lesson survives the excitement.

Join the playtest conversation