Seven playable energy games · Phantom Shift, our Young Learners adventure, joins EcoShift, Grid Guardian, Watt Detective, Solar City, Charge Smart and Retrofit Rally. No account needed.Explore games →
Phantom Shift turns hidden household energy use into a five-night adventure.
Follow SAGE, chase phantom loads, learn which drains matter most, and discover
why shifting energy can be smarter than sacrificing comfort.
None unlocked yet — your first game will change that.
Phantom Shift
○Night WatcherComplete First Night
○Five-Night HeroEarn stars on all five nights
○Phantom HunterBank your first kWh of savings
EcoShift
○First ShiftFinish your first household day
○Peak ShifterFinish three household days
○Badge CollectorEarn three in-game badges
Grid Guardian
○First WatchComplete your first grid shift
○Grid KeeperComplete three grid days
○Scenario StewardClear two different scenarios
Watt Detective
○On the CaseClose your first case
○Serial SleuthClose three cases
○Evidence HunterCrack two different cases
Solar City
○Neighbourhood BuilderComplete your first district
○Solar StreakPlan three districts
○City PlannerMaster all three districts
Charge Smart
○Fleet PlannerComplete your first depot day
○Charge ChampionComplete three depot days
○Depot MasterClear all three depots
Retrofit Rally
○First FoundationsTransform your first building
○District BuilderComplete two different chapters
○Campaign MasterComplete all five chapters and master Retrofit District
○Sequence SpecialistScore 84+ with a strong retrofit sequence
○Comfort ChampionRaise a building’s comfort to 75+
○Efficiency EngineerBring a building’s energy use to 45 or below
○Carbon CutterBring operational carbon to 45 or below
A higher challenge
Mastery badges
0 of 7 mastered.
⚡
Night-Light Master
Earn 3 stars on all five Phantom Shift nights.
0 of 5 nights at 3 stars
⌕
Evidence Expert
Score 75 or higher in all three cases.
0 of 3 cases at 75+
↻
Peak-Time Pro
Score 75 or higher across all three days.
0 of 3 days at 75+
⌁
Balance Keeper
Score 75 or higher on all three grid days.
0 of 3 grid days at 75+
☀
Sunshine Strategist
Score 75 or higher in all three districts.
0 of 3 districts at 75+
▰
Fleet Flow Master
Score 75 or higher in all three depot runs.
0 of 3 depot runs at 75+
⌂
Energy Architect
Reach the accepted Level 8 neighbourhood mastery state.
Complete five chapters, then master the neighbourhood
Connect what you learn
Special challenges
Three challenges are waiting.
◎
Seven-World Tour
Discover all seven energy worlds.
0 of 7 worlds discovered
⌁
Connect the System
Master Phantom Shift, Watt Detective and Grid Guardian.
0 of 3 badges mastered
⌂
Plan to Transform
Master Solar City and Retrofit Rally.
0 of 2 badges mastered
Your passport reads existing progress from this device only. It never sends game scores, names, or a learner profile anywhere.
Energy Island
Your world map
Seven regions, one island. Play any world in any order; the highlighted route is only a learning recommendation. Every world you explore lights another beacon, and the five-chapter Retrofit Rally can master Retrofit District.
Seven energy worlds. One journey from discovery to transformation. Free browser play, no account.
Now open · Seventh world · Five-chapter campaign
⌂✚
Retrofit Rally
Diagnose first. Sequence wisely. Transform the neighbourhood.
Retrofit Rally is a five-chapter strategy campaign: learn four distinct buildings, then coordinate homes, a community hub and local shops through one shared-budget neighbourhood capstone. Balance comfort, energy, carbon, cost and resident satisfaction without pretending every good idea fits at once.
Ages 10+ ·Time 4–12 min per chapter ·Skill Retrofit strategy
Five playable chapters · one neighbourhood transformation campaign
Cost
Comfort
Energy
Carbon
Warm-up Lab · test the trade-offs
Before the campaign, try four upgrades on a tired 1980s office block and watch the dials answer.
Comfort40
Energy use80
Carbon70
Cost pressure60
Untouched, the block wastes energy and still feels cold. Pick your first upgrade.
A quick warm-up, not a campaign score — numbers are illustrative.
Featured · Young LearnersStory adventure · five nights
How the five nights teach
Phantom Shift
Built on a 7-to-60 rule: a seven-year-old can start, and a sixty-year-old never
feels lectured. SAGE guidance, one-time teaching cards, Show-Me demonstrations
and quiet idle coaching are already inside the game — every night adds one new
idea about the energy a home quietly uses.
Find and zap the standby-power phantoms hiding around the TV.
N2
Energy Habits
Kitchen Rush
Manage appliance habits while the bill pressure keeps rising.
N3
Water & Comfort
Basement Deep
Navigate by Volt’s glow and learn the hot-water lesson.
N4
Biggest Drains
Laundry Room · 11 PM
Prioritize the largest drains first — not every watt is equal.
N5
Smarter Timing
Grid Night
Shift large loads into better hours instead of sacrificing comfort.
SolarHigh
PriceLow
Comfort92%
PLAYABLE ALPHA · GAME 01
Playable alpha · Game 01
EcoShift: Beat the Peak
Schedule a home’s flexible energy use across a changing day. Lower cost, avoid the evening peak,
use cleaner supply and keep the household comfortable.
Free to play
3–5 minutes a round
No account required
Progress saved on your device
3 scenarios · 5 loads · achievements
1
Read the day
Watch price, demand, weather and renewable output change.
2
Schedule the loads
Place charging, laundry, heating and other tasks on a timeline.
3
See the trade-off
Balance cost, emissions proxy, comfort and grid pressure.
4
Improve the run
Replay with a new household, weather pattern or difficulty.
Playable alpha · Game 02Grid strategy · six decisions
From the Accueco Game Lab
Grid Guardian
Run a community grid for one simulated day. Every three hours, choose whether to store,
release, shift or import power to keep homes supplied, clean and comfortable.
Playable alpha · Game 03Investigation · five clues
From the Accueco Game Lab
Watt Detective
Open a case on one simulated home. Inspect five rooms, follow the fixed clues in your
notebook, then name the likely waste and choose practical improvements.
Playable alpha · Game 04Neighbourhood planning · six projects
From the ACCU.eco Game Lab
Solar City
Choose six practical projects for one simulated neighbourhood. Add clean power,
prepare for peaks, improve daily travel and protect household comfort without
overspending the plan.
Playable alpha · Game 05Managed EV charging · six blocks
From the Accueco Game Lab
Charge Smart
Route five electric vehicles through two shared chargers across six simulated time blocks.
Meet every departure while balancing price, clean supply and grid pressure.
Volt and SAGE turn invisible household energy into a five-night adventure worth finishing.
⌂
Families
Everyday decisions
Energy habits
Discussion starters
Small timing choices any household can try the same evening — no new hardware required.
⌕
Educators
Classroom exploration
Energy literacy
STEM conversations
Free, deterministic simulations that run in any browser — no accounts, no installs, no student data.
Learning Guide
Turn a game into a learning conversation.
Switch to Guide view, choose Teacher or Family mode, and build a short, age-aware session without creating an account, naming a child, or sending a score anywhere.
Showing all seven lessons.
Seven playable lesson starters
Open a lesson for its takeaway and this device’s play evidence. Guide view adds questions, with wording tuned for Teacher or Family mode.
⚡ Phantom ShiftAges 7+ · ~5 min · hidden energy waste
Takeaway: Devices can still use electricity when they look asleep.
No visit is saved on this device yet.
Try asking:
Which devices in your home drink power while everyone sleeps?
Is switching something off ever the wrong choice? When?