this 3-hour block
Playable alpha · Game 02
Hold the grid.
Six calls. One day.
You are the community grid operator for one simulated day. Every three hours, make one decision: store surplus, release the battery, shift flexible demand or import power. Keep homes supplied, clean and comfortable.
- 6 turns
- 06:00–21:00
- 4 actions
- one per turn
- 0 accounts
- required
- Local only
- score storage
Choose a scenario, then start the shift.
Prepare the control room
Choose today’s grid weather.
Each scenario follows a fixed, repeatable script for renewable supply, community demand, grid pressure and import price — no dice rolls, so you can master the day. Every shift starts at 06:00 with the battery at 50%.
Grid Guardian uses simulated data for learning. The numbers are simplified for play and are not a real grid, utility tariff or engineering recommendation.
Current shift
Turn 1 of 6 · 06:00
6 decisions remaining · Solar Surplus
What is happening
Demand is ahead of renewable supply.
including shifted loads
community storage
0 calm · 100 strained
simulated market
Simulated data for learning — not a real grid, tariff or engineering recommendation.
Shift complete · total score above
Grid Learner
Solar Surplus · six decisions · simulated data
Strongest area
One suggested improvement
demand met, pressure held
renewables and battery first
import spending
loads served on time
Simulated data for learning. Scores are not a utility bill, emissions calculation or a guarantee of real savings.