Playable alpha · game 01
Beat the peak.
Power the day.
Schedule five flexible household tasks across one simulated day. Chase cleaner electricity, avoid expensive peak hours and keep the home comfortable.
- 3–5 mintypical round
- 5 loadsto schedule
- 0 accountsrequired
- Local onlyscore storage
Optional step-by-step help
Would you like one clear next step at a time?
Turn on plain-language guidance, a glowing next control and senior-friendly display options. Assistance never makes a choice for you.
Prepare the household
Choose today’s energy weather.
Each scenario changes the hourly price, renewable share and grid pressure. The underlying numbers are simplified for play and do not represent a real tariff or live grid.
The shared challenge controls today’s scenario for every player.
Step 1 · read the day
24-hour energy timeline
Select one household task, then choose a permitted start time.
Swipe or scroll sideways to see later times.
Place all five tasks to calculate your EcoShift score.
Day complete
Energy Explorer
Your schedule is ready for review.
Solar Sprint · Guided mode
Your strongest insight
Shift toward cleaner supply
Review the timeline to improve the next run.
Achievements
EcoShift uses fictional, simplified values for learning. Results are not a utility bill, emissions calculation, engineering recommendation or guarantee of real savings.
Recommended by the optional step-by-step guide. Highlighting never activates a control; every choice stays yours.
What the game models
One schedule. Four competing goals.
EcoShift does not claim that one rule works everywhere. It teaches players to inspect the local conditions—price, renewable availability, demand and comfort—before deciding when to use energy.
Cost
Flexible demand can sometimes move away from the most expensive hours.
Clean supply
Renewable availability changes through the day and differs by place.
Peak pressure
Stacking several large loads at once can make a high-demand period harder.
Comfort
Energy decisions still need to serve real household needs and deadlines.
Public alpha
This first release is built to learn from players.
The current game stores only optional best-score and play-count information in this browser. It has no account, public leaderboard or server-submitted gameplay data.